· 3 hours ago
The best one so far and it's not even close.
I feel like I just finished a college course on King Arthur, his Knights, Arthurian Britain and the whole thing.
Camelot is the latest faseripopedia sourcebook and this one just excels the previous ones in every way. And the previous ones I have given 5 stars to each of them also, but this is something special.
First up the art. Camelot has licensed art including the cover and it is eye popping and amazing. There's the usual carefully selected golden age of comics clip art which is always either hilarious or cool or both but the cover and the other work by this same artist through the book is just on another level. There's nothing else like it in any book I've seen. It's so lush and beautiful it just hypnotizes you when you're reading.
Second the rules themselves. This one gives you the whole D&D original experience, even with classes, nothing going to waste, but with the FASERIP rule mechanics and with such love and attention to detail. It's as though someone has taken their own ten year MSH RPG King Arthur campaign and just written it all out for the rest of us.
Third, the Knights of the Round Table. All of them as far as I can see. One hundred different detailed descriptions of knights including some I never heard of and looking them up, like another reviewer said, you look it up expecting it to be BS made up for the game and no, there it is, on some scholarly website. Like I said before it's like going to a really fun college course.
The book ends with charts and maps and these are also excellent. The charts are encounter tables, a treasure table, and even an overheard conversation table for when you're at feasts or such.
And there's also something I'd have never thought of doing but now it seems so obvious which is insults and social combat, like, making fun of someone and hurting their reputation or social score and maybe getting challenged to a duel.
I had no idea how bored I was with other games until faseripopedia showed up and now this is the game system I am sticking with for good. It's so inspiring.
Great work guys, this is the best.
Review #3: Review by Stephanie Chapman
Reviewed by:
Stephanie Chapman
Review Rating:
5 Stars - Congratulations on your 5-star review! Get your free 5-star seal!
Reviewed by Stephanie Chapman for Readers’ Favorite
Jonathan Nolan, Ron Embleton, and Caixópolis Contato used their combined knowledge from FRASERiopedia and expanded it into Camelot. This sourcebook features the historical theme of Camelot; however, it also enables a Gamemaster to create a unique fantasy role-playing tabletop game. The number of variables is endless. Included in the pages of the guide are details about Camelot’s castles, characters ranging from commoners to knights, creatures, land settings, and weaponry. There are comics used to show several versions of gameplay relating to the section’s notes. It pairs the depth of research on the history of the individual Knights of the Round Table with their gameplay stats. Players have skills, rank in abilities, health, fighting ability, agility, endurance, reasoning, and more. They can play the game as a social combat event, land acquisition, a questing game, and a myriad of other encounters.
Jonathan Nolan, Ron Embleton, and Caixópolis Contato made this sourcebook easy to use. The book organizes the different options and levels into charts. The illustrations were appealing and enhanced the information given. I liked the sections on encounters and adventures. It broke them into charts with day and night options for each location. The ideas given were vivid and direct in their use. There are over one hundred different game versions that are possible, just based on the contents of this guide. I found it helpful that maps are present at the end of the book that show various lands, castles, and abbeys. The contents are full of creativity and legendary characters. The amount of condensed research is admirable. Camelot is a sourcebook for anyone who engages in role-playing games and likes concise definitions of character abilities.
Reviewed by:
K.C. Finn
Review Rating:
5 Stars - Congratulations on your 5-star review! Get your free 5-star seal!
Reviewed by K.C. Finn for Readers’ Favorite
Camelot: Fantasy Role-Playing using FASERIPopedia! is a work intended as an RPG gameplay sourcebook that incorporates fantasy and historical aspects. It is best suited to mature teens and adults familiar with the FASERIPopedia role-playing game rules set. It was penned by Jonathan Nolan with some fantastic illustrated content provided by artists Ron Embleton and Caixópolis Contato. As the title suggests, this work allows you to expand your RPG games into a world of knights, damsels, dragons, and more as Camelot comes to life for the players at your table. There are also some interesting dynamics beyond the simple fighting mechanics, including the barbarous world of social combat and the courtly love relationship mechanics.
Jonathan Nolan has thought of everything that a tabletop gamer could want in this superb sourcebook, which can be taken off the shelf and straight into an adventure with very little additional material needed. As long as you have an idea of the kind of knights, wizards, squires, and more that your party wants to be, everything else can be selected and merged gorgeously from this rich collection to create the heroes of your dreams. One of the big highlights for me was the focus put on social gameplay, which is so often left out of RPG systems and left to the players to figure out. The courtly elements, friendships, status, and romantic dynamics give a great incentive for players to be more than just battle-ready. Camelot provides some fantastic fantasy resources for the FASERIPopedia system, and I would highly recommend that fans of this ruleset check it out in all its glory.