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Formats
Ebook Details
  • 02/2024
  • B0CSDHC1S5
  • 277 pages
  • $4.99
Paperback Details
  • 02/2024
  • B0CSG8N3FT
  • 370 pages
  • $11.99
Craig Speakes
Author
Final Video Game

Thirteen-year-old Oliver has moved to a new town and school with his mom after his dad disappeared two years earlier. Leaving his best friend David behind, he’s begun a tentative friendship with his classmate Logan, who spend time together playing the world’s most popular video game series, Razer. But when fellow gamers start falling into comas—more than sixty million worldwide—they learn that the artificial intelligence of the game has become massively powerful and impossible to control. The AI has gone rogue and is harnessing the neural brain power of gamers through their headsets,launching an attack to take over the world’s infrastructure and holding everyone hostage in its wake.

Their only hope to save humanity is to eradicate the AI by beating it at its own game. And who better to accomplish that than the teen gamers obsessed with Razer. A secret agency of the government has been aware of the AI war, such as it is, and has launched an offensive by using the very segment of the population that the AI is targeting, teens, and recruiting them to fight on a virtual video game battlefield with an enemy consisting of cyborgs led by a ruthless and ganglike AI leader of the same name, Razer. Now Oliver and Logan are part of those teens recruited into gaming assault troops, launching a coordinated global strike to force their way into the AI’s mainframe and take it down…before it’s too late.

A thought-provoking and intellectual story about our existence among and reliance on computers, technology, and the rising use of artificial intelligence.

Plot/Idea: 9 out of 10
Originality: 8 out of 10
Prose: 9 out of 10
Character/Execution: 9 out of 10
Overall: 8.75 out of 10

Assessment:

Plot/Idea: Final Video Game is a fun, clever romp exploring humanity’s deepest fears regarding AI. Middle grade readers will connect with Speakes's coming-of-age themes and energetic plot.

Prose: Speakes’s writing expertly brings readers along on protagonist Oliver’s wild ride and opportunity to be a hero, with strong, witty prose that advances the story. 

Originality: Final Video Game feels both timely with its AI antagonist, and timeless, as it leans into the kids-team-up-to-save-the-day trope.

Character/Execution: Main character Oliver is believable as a 13-year-old navigating grief and self-doubt, all while trying to fit in with new, well-rounded friends. Teen readers will appreciate the tongue-in-cheek style Speakes uses to write adult characters.

Date Submitted: May 01, 2024

Reviews
In this action-packed middle grade sci-fi adventure from Speakes (author of the Keeper series), rogue AI manifests as the video game character Razer and traps the minds of children gamers within the program. As a result, kids are stuck in gaming comas with no hope of release. To fight the nefarious AI, the government recruits the best young gamers and hackers with hopes of finding a savior capable of shutting down the dangerous program from within the game. Could Oliver “Oli” Turner be the hero the world is searching for? A 13-year-old struggling to come to terms with the disappearance of his father, Oli must find the confidence to join the battle and protect humanity from the out-of-control AI before mankind is lost to the machine.

Oli’s insecurities get tested in multiple high-intensity battles. Speakes wastes no time setting up the nail-biting action and inviting readers into the unique story world. The virtual game mirrors reality with cityscapes that riff on our own but adds a funky comedic undertone with silly road names (“Fishin’ is Squishin’) and Razer’s unique speech style—the villain calls himself “Big Daddy Razer” and refers to Oli and his friends as “all my brothers from all those cute little fleshy mothers.” Rockets, cyborgs, and drones pose threats as Oli and his friends navigate the simulation, and while some may find the fight sequences a tad repetitive at times, the overall tension and mystery surrounding the AI’s origins keep readers engaged.

While Oli’s bravery helps him learn the valuable lesson of sacrificing for the greater good, his hacker friend Sparky shines bright in the spotlight. Sparky’s intelligence and quick thinking play pivotal roles in saving the day and keeping Oli safe. Her tenacity solidifies her as a strong young female role model many readers will connect with. Within the cautionary tale of putting too much trust in AI, the two develop a tight bond that exemplifies the importance of teamwork and friendship. Young readers interested in video games, AI, and sci-fi will plug into this thrilling adventure.

Takeaway: Thrilling middle grade sci-fi with rogue AI, cyborgs, and memorable characters.

Comparable Titles: James Dashner’s The Eye of Minds, Jason Segel and Kirsten Miller’s Otherworld.

Production grades
Cover: A
Design and typography: A
Illustrations: N/A
Editing: A
Marketing copy: A

Formats
Ebook Details
  • 02/2024
  • B0CSDHC1S5
  • 277 pages
  • $4.99
Paperback Details
  • 02/2024
  • B0CSG8N3FT
  • 370 pages
  • $11.99
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