Jake and Leo, who work at Scrub-Liminal Studios, and Tim and Allison, who work at Green Gryphon Games, are central to the inner workings of their respective companies and trade work anecdotes as they bond over gaming sessions. Through their meetups and work days, Tozour tells a story digging into business, gaming, coding, and more, while sharing wisdom and insight into ethical business practices and the taxing roles of leadership. The Four Swords is an epic of epic-making, an adventure about what it takes to craft adventures, set in a world of cutthroat business and workplace antics.
Their journey, in the real world and on bloody raids in a convincingly drawn Dream of Dragons, will find their personal lives, friendships, and careers all beginning to bleed into each other as Tozour spins an engaging story of workplace drama, lessons for leadership, and the discovery of those core values. Lovers of games will appreciate appearances from characters inspired by game history, like the RPG pioneer “Lord Austin,” who aspired to building “a coherent moral framework and actually living by it” in games—and shares inspired advice when a team is demoralized. The Four Swords makes a compelling quest out of what it takes to be an impactful leader in business.
Takeaway: Inventive novel of game development and leadership values.
Comparable Titles: Gabrielle Zevin’s Tomorrow and Tomorrow and Tomorrow, Gene Kim, Kevin Behr, and George Spafford’s The Phoenix Project
Production grades
Cover: A
Design and typography: A
Illustrations: N/A
Editing: A
Marketing copy: A